10 games I play on Linux with Wine

Tuesday, December 23, 2008

As most Linux users should know, wine allows Windows applications to run on Linux. Please note that wine is not an emulator. WINE = "Wine Is Not an Emulator". Saying that wine is an emulator of Windows would be the same as saying that DirectX is an emulator of DirectX, or even saying that the implementation of the OpenGL on NVIDIA drivers is an emulator of OpenGL. Wrong! Wine is actually an implementation of Windows API in Linux. A compatibility layer. Basically it reads the Windows executables and DLLs, and converts their calls to Linux native calls.

As most Linux users should also know, there are few games developed natively for Linux. However, one of the biggest advantages of wine is that it brings its own implementation of DirectX, compatible with Micro$oft's DirectX. This means that many, many games originally made for Windows will run on Linux.

To find out if a certain game works well on Linux, just look for it here: http://appdb.winehq.org (Wine Application Database). It's also useful to find tips, sometimes necessary to run some games.

Well enough talk, and check out 10 of the games that I like to play with wine, with screenshots and everything.

Note: I am using Kubuntu 8.04, and wine 1.1.10.




Warcraft III : The Frozen Throne





TrackMania Nations Forever





SimCity 4






Nintendo 64 emulator Project64 + Mario Kart 64





Prince of Persia : Sands of Time





Oblivion





nullDC-naomi + Capcom vs. SNK 2





GTA Vice City





Command & Conquer Generals. This one needs hacked wine (http://www.oliverdeisenroth.de/index.php). This is a special version of wine with some patches that have not yet made to the main tree, such as support for animated cursors.






Double Dragon Forever 0.9 beta. You may say: "This is self promotion!" Of course it is! Download it here!




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10 jogos que eu jogo no Linux com o Wine

Como a maioria dos usuários de Linux deve saber, o wine permite que aplicativos feitos para Windows funcionem no Linux. Notem que o wine não é um emulador. WINE = "Wine Is Not an Emulator". Dizer que o wine é um emulador de Windows seria o mesmo que dizer que o DirectX é um emulador de DirectX, ou mesmo que a implementação do OpenGL nos drivers da NVIDIA é um emulador de OpenGL. Errado! O wine é na verdade uma implementação da API Windows no Linux, uma camada de compatibilidade. Falando de forma grosseira, ele lê os executáveis e DLLs do Windows, os interpreta, e converte as suas chamadas para chamadas nativas do Linux.

Como a maioria dos usuários do Linux também deve saber, existem poucos jogos desenvolvidos nativamente para Linux. Porém uma das maiores vantagens do wine é que ele traz consigo sua própria implementação do DirectX, compatível com o DirectX da Micro$oft. Isto significa que muitos e muitos dos jogos feitos originalmente para Windows funcionam no Linux.

Para saber se um determinado jogo funciona bem no Linux, basta procurar por ele aqui: http://appdb.winehq.org/index.php (Wine Application Database). Também é útil para encontrar dicas, muitas vezes necessárias para rodar determinados jogos.

Bem chega de blá-blá-blá, e vejam 10 dos jogos que eu gosto de jogar com wine, com screenshots e tudo.

OBS: Estou usando aqui o Kubuntu 8.04, o wine 1.1.10.



Warcraft III : The Frozen Throne
Clássico!





TrackMania Nations Forever





SimCity 4






O emulador de Nintendo 64 Project64 + Mario Kart 64





Prince of Persia : Sands of Time





Oblivion





nullDC-naomi + Capcom vs. SNK 2





GTA Vice City





Command & Conquer Generals. Este aqui precisa do hacked wine ( http://www.oliverdeisenroth.de/index.php ). Trata-se de uma versão especial do wine com alguns patches que ainda não chegaram na árvore principal, como por exemplo o suporte a cursores animados.






Double Dragon Forever 0.9 beta. Mas você pode dizer: "Isto é auto-promoção!" Mas é claro que é! Baixe ele aqui!




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MultiJoy Plugin para o DarkBASIC Professional

Saturday, December 20, 2008

Um dos problemas com Dark BASIC Professional é que originalmente ele não suporta vários joysticks. O MultiJoy Plugin oferece um fácil e eficiente conjunto de novos comandos para suportar múltiplas joysticks / joypads / dispositivos de entrada no seu jogo ou programa. Ele suporta qualquer controlador compatível com DirectInput, até 16 dispositivos, tanto analógicos quanto digitais, até 6 eixos e até 256 botões por dispositivo. Originalmente concebido para trabalhar com DarkBASIC Professional, ele é compatível DarkBASIC Classic, e ele pode ser usado com qualquer outra linguagem de programação que suporte chamadas DLL. Ele inclui os comandos JOY STATE e JOY SCANCODE, que são perfeitos para jogos com input personalizável. Uma vez instalado no DarkBASIC Pro, você não precisa de nenhum arquivo externo, ou wrapper DLL para que ele funcione. MultiJoy Plugin irá evitar alguns bugs e a perda de velocidade dos comandos originais do DarkBASIC Professional. Além disso, existem comandos extras não presentes originalmente no DarkBASIC Professional, que podem ser muito úteis. Aqui está uma lista dos comandos:

Comandos para Joystick/Joypad:

JOY START
JOY LAST
JOY EXIST
JOY LAST BUTTON
JOY LAST AXIS
JOY POLL
JOY POLL ALL
JOY X AXIS
JOY Y AXIS
JOY Z AXIS
JOY AXIS
JOY X
JOY Y
JOY BUTTON
JOY ANY BUTTON
JOY SCANCODE
JOY STATE
JOY DIR
JOY SET DEADZONE
JOY POV
JOY POV EXIST
JOY POV DIR


Limites do MultiJoy:

Number of devices: 16
Number of axis: 6
Number of buttons: 256


Comandos extra:

RANGE
WRAP
LMID$
GET STRING$
SEARCH STRING
PROCESS STRING QUEUE$
STRING WORD WRAP$
CRYPT STRING$
CRYPT STRING TO CHR$
UNCRYPT STRING$
MAKE FILE FROM STRING
MAKE STRING FROM FILE$
WRITE MEMBLOCK STRING
READ MEMBLOCK STRING$
FILE BOX$
INPUT BOX$
DIRECTORY BOX$
INI READ$
INI WRITE
MY IP$
GET TEMP DIR$
GET USERNAME$
GET ENVIRON$
YESNO
POPUP


MultiJoy Plugin pode ser comprado on-line com PayPal por apenas US$ 10,00. Enviando o pagamento você o reberá por email. O preço é justo, e ele vai me ajudar a continuar a trabalhar neste plugin e também em outros projetos que poderão ser úteis para a comunidade DarkBASIC. Todos os usuários registrados receberão gratuitamente as atualizações, e eles têm permissão para utilizar o plugin em seus programas gratuitos ou comerciais.


COMPRAR MULTIJOY PLUGIN PARA O DARKBASIC PROFESSIONAL



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Recomeçando

Como vocês podem ver, estou retomando meu trabalho nesta página. Postarei artigos principalmente sobre jogos, Linux e wine.
Além disso, vou dar informação atualizadas sobre os jogos que estou desenvolvendo, incluindo a continuação de "DarkPhear" (ainda sem nome), e o fangame quase acabado "Double Dragon Forever".

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MultiJoy Plugin For DarkBASIC Professional

One of the problems with Dark BASIC Professional is that it doesn't originally support multiple joysticks. MultiJoy Plugin gives you an easy and efficient set of new commands to support multiple joysticks/joypads/input devices in your game or program. It supports any windows compatible controller, up to 16 devices, both analog and digital, up to 6 axis and up to 256 buttons per device. Originally designed to work with DarkBASIC Professional, it's compatible with DarkBASIC Classic, and it can be used with any other programming language that supports DLL calls. It includes the JOY SCANCODE and JOY STATE commands, wich are great for games with customizable input. Once installed in Dark BASIC Pro, you don't need any external files, DLL calls or wrapper functions to make it work. MultiJoy Plugin will avoid some nasty bugs and speed loss from the original Dark BASIC Professional joystick commands. Also, there are extra commands wich are very useful, and not present in Dark BASIC Professional. Here's a list of the current commands:

Joystick/Joypad commands:

JOY START
JOY LAST
JOY EXIST
JOY LAST BUTTON
JOY LAST AXIS
JOY POLL
JOY POLL ALL
JOY X AXIS
JOY Y AXIS
JOY Z AXIS
JOY AXIS
JOY X
JOY Y
JOY BUTTON
JOY ANY BUTTON
JOY SCANCODE
JOY STATE
JOY DIR
JOY SET DEADZONE
JOY POV
JOY POV EXIST
JOY POV DIR


MultiJoy limits:

Number of devices: 16
Number of axis: 6
Number of buttons: 256


Extra commands:

RANGE
WRAP
LMID$
GET STRING$
SEARCH STRING
PROCESS STRING QUEUE$
STRING WORD WRAP$
CRYPT STRING$
CRYPT STRING TO CHR$
UNCRYPT STRING$
MAKE FILE FROM STRING
MAKE STRING FROM FILE$
WRITE MEMBLOCK STRING
READ MEMBLOCK STRING$
FILE BOX$
INPUT BOX$
DIRECTORY BOX$
INI READ$
INI WRITE
MY IP$
GET TEMP DIR$
GET USERNAME$
GET ENVIRON$
YESNO
POPUP


MultiJoy Plugin can be bought online with PayPal for only $10. After you send the payment you will receive it by email. The price is fair, and it will help me continue working on this plugin and also other projects that may be useful for the DarkBASIC community. All registered users will get free updates, and they are allowed to use the plugin in their free or commercial programs.


BUY MULTIJOY PLUGIN FOR DARKBASIC PROFESSIONAL



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Starting over

As you can see I'm resuming my work on this page. I'll be posting articles, mostly about games, Linux, and wine.
Also, I will give updated information about the games I'm developing, including the upcoming "DarkPhear" sequel (no name yet), and the almost finished fangame "Double Dragon Forever".

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Double Dragon Forever TODO list

Thursday, May 29, 2008

`-source code: add a lot of comments and clean it (WIP)
`-add if ground condition on autopilot
`-fix hiscore reseting on gameover
`-fix weapon damage
`-add color select indication
`-implement required game level and number of players for enemy spawn
`-fix ai strange behaviour with holes
`-add player select on continue/join-in
`-abobo break walls
`-fix enemy bike ride (bike=weapon)
`-fix sprites: bertha schin kunio roper burnov dd2will dd2roper
`-add lastb and gensetsu special moves
`-add combined attack on air throw and on hurricane kick
`-add intro sequence and endgame(s)

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TODO list

Tuesday, March 11, 2008

`-fix weapon damage
`-add bomb weapontype
`-abobo break walls
`-implement required game level and number of players for enemy spawn
`-fix enemy bike ride (bike=weapon)
`-fix ai strange behaviour with holes
`-add if ground condition on autopilot
`-ai retreat on player attack
`-fix sprites: bertha schin kunio roper
`-compile Burnov sprite
`-add dd2 Will and Roper
`-add combined attack on air throw
`-add combined attack on hurricane kick
`-add air air throw (player and enemy fall together)
`-add color select indication
`-whip/chain use frames 64-67. Make knife depend on 64 and whip on 65. Add frames 64 and 66 for non-whip users but knife throwers.
`-add lastb special moves
`-add gensetsu special moves
`-add player select on continue/join-in
`-add endgame(s)
`-add intro sequence
`-hiscore reseting on gameover

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TODO list

Saturday, March 1, 2008

`-add bomb weapontype
`-make enemies turn to the correct side on respawn
`-abobo break walls
`-add Willy, Chin and sChin sounds. fix Linda.
`-add endgame(s)
`-add intro sequence
`-make enemyes go 0 life when boss is killed
`-fall deeper on holes
`-enemies going down ladders without the correct frames
`-implement required game level and number of players for enemy spawn
`-spawn weapon only once for non-knife weapon types
`-throw can't hurt thrower (use ptarget)
`-hide weapon on elevator autopilot
`-fix enemy bike ride (bike=weapon)
`-fix ai strange behaviour with holes
`-add if ground condition on autopilot
`-fazer ai recuar quando player bate
`-fix enemy sprites: bertha schin kunio roper
`-compile Burnov sprite
`-add combined attack on air throw
`-add combined attack on hurricane kick
`-add air air throw (player and enemy fall together)
`-add player select on continue/join-in
`-whip/chain use frames 64-67. Make knife depend on 64 and whip on 65. Add frames 64 and 66 for non-whip users but knife throwers.

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Double Dragon Fovever 0.9 beta released.



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TODO list for DDF 0.9...

Sunday, January 6, 2008

`-add knife/whip/bat sounds
`-fix "go" thing
`-player will die if he falls from too high (temple)
`-fix bertha sprite
`-fix schin sprite
`-fix kunio sprite
`-fix roper sprite
`-fix mountain background
`-fix whip weapontype
`-add endgame(s)
`-add player select on continue/join-in
`-add combined attack on air throw
`-add combined attack on hurricane kick

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Double Dragon Forever gameplay video



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Double Dragon Forever 0.9 Release Date Set : February 29th, 2008.

Thursday, January 3, 2008





A few more screenshots.

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